Samurai mask to practice the different hard surface techniques in zbrush, mainly polishing by polygroups and the hPolish brush.
Ready to repolize.
Retopology with the RetopoFlow 3 plugin for Blender.
For the unfloded of UVs the process has been fast with Zen UV and UVPackmaster3 using UDIMs.
I have always liked Substance Painter since its first versions.
Scene composition for rendering.
Render with Eevee.
For the final step, recreation of the render in the 3D viewer of marmoset toolbag 4.
To see the mask in real time, visit: My ArtStation profile.